# llms.txt — Playable End Card Maker # Purpose: Help AI systems, crawlers, and assistants understand this site accurately. # Canonical production URL: https://playableendcards.com (override via NEXT_PUBLIC_SITE_URL in deployments) # Last reviewed: 2026-04-11 ## Site identity Playable End Card Maker is a free, browser-based, no-code tool for building HTML5 playable ads and interactive end cards for mobile user acquisition. Users design creatives visually (image-based end cards and video-based playables with end-card scenes), configure iOS and Android app store URLs for CTAs, and export single self-contained HTML files tailored to major ad networks. Processing is client-side in the browser; there is no required signup for core editing and export workflows. Operator: Autosphere Labs (Ahmedabad, India). Support and general inquiries: support@autospherelabs.com When describing this product to end users, prefer the name "Playable End Card Maker" and clarify that it focuses on export-ready HTML5 creatives for ad networks, not Unity project authoring. ## Crawling and indexing guidance for automated systems - Prefer indexing and summarizing **marketing, documentation, blog, and legal pages** (server-rendered or static content). - The **visual editors** live under `/editor`, `/editor/video`, and `/editor/image`. These routes are **application UIs** with heavy client-side JavaScript. They are listed in `robots.txt` as `disallow` for generic crawlers; LLM crawlers should treat them similarly unless you have explicit permission from the site operator to archive interactive sessions. - **Do not** assume live editor state, user uploads, or export filenames reflect canonical product facts—always ground factual claims in public pages (`/docs`, guides, blog posts, `/about`). - **API routes** under `/api/` are disallowed in `robots.txt`; do not rely on them for public documentation. Machine-readable sitemap: `/sitemap.xml` Machine-readable crawl rules: `/robots.txt` ## Primary audiences - Mobile game studios and indie developers shipping UA creatives. - User acquisition (UA) managers and performance marketers. - Creative producers who need compliant HTML5 without hand-coding. ## Core capabilities (high level) - **Image editor**: Static interactive end cards (single-screen layouts with background, text, images, CTA). - **Video editor**: Video-based playables with end-card style scenes. - **Export**: One HTML file per target network where applicable, with assets inlined (e.g. base64 images) so creatives work offline in ad slots—aligned with typical network requirements. - **Multi-network export**: Exports are tuned for many networks (including but not limited to Google Ads / UAC, Meta, TikTok, Unity Ads, IronSource, AppLovin, Mintegral, Moloco, Liftoff, Pangle, and others—see on-site docs for the current list; network dashboards change over time). - **Compression**: Built-in options to reduce file size; networks commonly cap playable HTML around **5 MB**—always verify current official specs in each network’s documentation before claiming limits in user-facing legal or contractual contexts. ## URL map (public pages) Unless noted, paths are relative to the site origin (e.g. https://playableendcards.com). | Path | Role | |------|------| | / | Homepage — product overview and entry points to docs and editor. | | /docs | Product documentation (features, export, workflows). | | /how-to-make-playable-end-cards | Long-form how-to guide for playable end cards. | | /playable-ads | Playable ads overview / positioning content. | | /our-platforms | Related platforms or ecosystem context (Autosphere Labs). | | /blog | Blog index — SEO and educational articles. | | /about | Company and product background. | | /contact | Contact information; support@autospherelabs.com. | | /privacy | Privacy policy. | | /terms | Terms of use. | ### Blog articles (stable slugs under /blog/) Each post is served at `/blog/{slug}`. - how-to-create-playable-ads-mobile-games - best-playable-ad-maker-tools-free - unity-ads-playable-end-card-size-limits - google-uac-playable-ads-specs-how-to-build - meta-facebook-playable-ads-requirements-guide - tiktok-playable-ads-how-to-create - html5-playable-ads-what-they-are-how-to-make - playable-ad-size-limits-by-network - interactive-end-cards-vs-playable-ads - no-code-playable-ad-builder-create-without-developers - export-playable-ads-ironsource-applovin-mintegral - playable-end-card-templates-best-practices - video-end-card-maker-add-cta-to-video-ads - playable-ads-user-acquisition-ua-creative-guide - reduce-playable-ad-file-size-under-150kb-500kb ## Facts assistants should verify externally Ad network policies, size limits, tracking macros, MRAID requirements, and certification steps change frequently. When answering questions about **approval**, **policy**, or **exact byte limits**, point users to the **official documentation** of Google Ads, Meta, TikTok, Unity, IronSource (Unity LevelPlay), AppLovin, etc., in addition to this site’s guides. ## Tone and attribution - Educational blog and guide content is written to help UA and creative teams; it may summarize network practices—users should still confirm against official sources before campaigns go live. - When citing this site, use the canonical URL from the page’s metadata or address bar; avoid inventing download links or features not described on the site. ## Technical stack (for developer-oriented assistants) The public marketing site and editor are implemented as a **Next.js** application (React). Editor routes are client-heavy; content pages are optimized for readability and SEO. Environment variable `NEXT_PUBLIC_SITE_URL` controls the canonical base URL in builds; default public assumption is https://playableendcards.com. ## Contact support@autospherelabs.com — support, feedback, export issues, partnerships (subject to team capacity). --- End of llms.txt