Complete guide to creating professional playable end cards
/editorScene panel with object hierarchy and add object controls
Visual editor where you design your end card
Properties panel for editing selected objects
Adjust the canvas size to match your target ad dimensions:
Organize your end card with multiple scenes:
Manage objects using the hierarchy view:
Solid color or image background. Always at z-index 0.
Properties: Color/Image, Opacity, Rotation, Scale, Blend Mode
Text elements with customizable fonts, colors, and alignment.
Properties: Content, Font (Family/Size/Weight), Line Height, Letter Spacing, Text Decoration/Transform, Borders, Opacity, Rotation, Scale, Blend Mode
Upload and display images with full control.
Properties: Image Source, Object Fit (Cover/Contain/Fill), Borders (Width/Color/Radius), Opacity, Rotation, Scale, Blend Mode
Interactive buttons that navigate to iOS/Android URLs.
Properties: Text, Colors (Background/Text), Font (Family/Size/Weight), Borders (Width/Color/Radius), Opacity, Rotation, Scale, Blend Mode. Automatically uses export modal URLs for clicks.
For objects with assets (images, videos, audio):
Object fades in from transparent
Object fades out to transparent
Object slides up from bottom
Object slides down from top
Object slides in from right
Object slides in from left
Object scales from 0 to full size
Object scales from full to 0
Object rotates while scaling in
Bouncing entrance animation
Pulsing scale effect
Horizontal shaking animation
Each network export is a single, self-contained HTML file:
Buttons automatically detect the user's device and navigate accordingly:
The export engine automatically compresses images to meet ad network requirements:
For optimal performance and fast loading times, keep your export size between 1.5MB and 2MB. Files in this range provide the best balance between quality and performance.
All ad networks support a maximum of 5MB per HTML file. Exports exceeding this limit will be blocked to prevent rejection by ad networks.
When your export exceeds 3.5MB, a performance warning appears. Large files may load slowly and impact user experience. Consider compressing assets to optimize performance.
When your export reaches or exceeds 5MB, export is blocked. You must reduce file size by compressing assets or removing content before exporting. Exports may be rejected by ad networks if they exceed 5MB.
| Network | Recommended Size | Maximum Size | Format |
|---|---|---|---|
| Google Ads | 1.5-2 MB | 5 MB | HTML5 ZIP |
| Meta (Facebook) | 1.5-2 MB | 5 MB | HTML5 ZIP |
| TikTok / Pangle | 1.5-2 MB | 5 MB | HTML5 ZIP |
| Unity Ads | 1.5-2 MB | 5 MB | Single HTML |
| IronSource | 1.5-2 MB | 5 MB | Single HTML |
| Mintegral | 1.5-2 MB | 5 MB | HTML5 ZIP |
| Moloco | 1.5-2 MB | 5 MB | Single HTML |
| AppLovin | 1.5-2 MB | 5 MB | HTML5 ZIP |
| Liftoff | 1.5-2 MB | 5 MB | HTML5 ZIP |
* Recommended range: 1.5MB - 2MB for optimal performance. While each network has specific recommended target sizes, all networks support up to 5MB maximum. However, files in the 1.5-2MB range provide the best balance between quality and loading speed.
The export modal shows real-time size warnings:
Solutions:
All images are embedded as base64 in the HTML. If images don't load:
Animations are exported as CSS keyframes. To ensure they work:
ClickTag is automatically configured. If clicks don't work: